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Space Explorers

The ISS Experience

Alegría

A Spark of Light

GYMNASIA

Traveling While Black

Marshall From Detroit

Jurassic World

Blue

Space Explorers

The Journey Begins

Isle of Dogs:
Behind the Scenes

The Confessional

Cirque du Soleil

Through the Masks of Luzia

Miyubi

The People's House

Inside the White House
with Barack and Michelle Obama

Cirque du Soleil

Dreams of 'O'

Cirque du Soleil

Through the Ages: President Obama

Celebrates America's National Parks

Introduction to Virtual Reality

LeBron James

Striving for Greatness

President Clinton

Inside Impact: East Africa

Jurassic World

Apatosaurus

Inside the Box of

Kurios

Nomads

Sea Gypsies

Nomads

Maasai

Nomads

Herders

Wild

The Experience

Cirque du Soleil

Zarkana

Samsung Gear VR

Intro to VR

Strangers

with Patrick Watson

Felix & Paul Studios is an EMMY® Award-winning creator of immersive entertainment experiences, creating unparalleled, highly engaging and inspired virtual reality, augmented reality and mixed reality experiences for audiences worldwide.

Felix & Paul Studios combines a patent-pending technology platform with award-winning creative expertise to produce groundbreaking immersive experiences, including:

  • Collaborations with world-renowned leaders and performers: NASA, SpaceX, President Barack Obama and Michelle Obama, LeBron James, President Bill Clinton, Eminem, Wes Anderson, Brie Larson, Jeff Goldblum, Bill Murray and many others;
  • Originals: The Space Explorers series, Traveling While Black, MIYUBI, the Nomads series, Strangers with Patrick Watson and The Confessional series;
  • Productions with existing premium franchises: Jurassic World, Cirque du Soleil and Fox Searchlight’s Wild and Isle of Dogs.

The studio’s content is available for distribution in a range of immersive formats including 360-degree mobile on 5G-enabled smartphones and tablets, 360-degree fulldome projection in domes and planetariums, fully-immersive virtual reality (VR) on Oculus headsets, giant screens, and life-scale immersive exhibits. A groundbreaking augmented reality (AR) experience is also in production.

Felix & Paul Studios is the only media company in the world recognized as an “Official Implementation Partner” by the ISS U.S. National Laboratory.

FÉLIX LAJEUNESSE
Co-Founder / Creative Director

PAUL RAPHAËL
Co-Founder / Creative Director

STÉPHANE RITUIT
Co-Founder / Chief Executive Officer

Marie-Chantal Menard CPA, CMA
VP Finance

Pierre Blaizeau
Head of Technology

OLIVIER BIRON
Head of VR Camera Division

ANIL PEREIRA
Chairman of the Board

BRYAN BESSER
Partner / Advisor

Stéphane Ruel
Head of Space

Sebastian Sylwan
Special Technology Advisor

Bill Clinton appears in virtual-reality movie on Africa
AP | 2015/09/25

It's something you visit, something no film or YouTube video can replicate.

Bill Clinton is the First U.S. President in Virtual Reality
Fast Company | 2015/09/25

the film showcases The Clinton Global Initiative’s efforts in solar power, hearing aids and girls’ education in Africa

Facebook Introduces 360-Degree Video With 'Star Wars' Experience
The Hollywood Reporter | 2015/09/23

Cleveland Cavaliers star James, meanwhile, teamed up with Felix & Paul Studios to create LeBron James: Striving for Greatness.

Felix & Paul Studios Spins Off 3D Sound Unit As Headspace Studios
TechCrunch | 2015/09/21

Virtual reality company Felix & Paul Studios announced Monday onstage at Disrupt SF the launch of a separate division focused on 3D, 360-degree sound mixing.

Felix & Paul Studios Spin Off 3D Sound Unit as Headspace Studios
VRScout | 2015/09/22

The newly formed division, dubbed Headspace Studio, will deliver sound for live action VR experiences produced by Felix & Paul Studios as well as other VR creators.

VR sound design studio launched by Felix & Paul
VRfocus | 2015/09/23

The new studio will be focused on sound design and sound mixing for VR experiences.

Watch LeBron James Take You Through His Insane Daily Workout
Details | 2015/09/24

The team for the studio spent nearly a week with the Cleveland Cavalier setting up 360-degree cameras while he went through his daily routines.

Facebook video gives 360-degree peek into LeBron's life
Yahoo! Sports | 2015/09/23

Virtual Reality isn't just for lonely folks looking to escape their everyday lives, it's really starting to amplify to the world of sports.

Virtual Reality: Jaunt Raises Additional $66M; Felix and Paul Studios Focuses on Sound
The Hollywood Reporter | 2015/09/21

VR production company Felix & Paul Studios confirmed that it recently started operating a VR sound studio.

Facebook’s Oculus partners with Felix & Paul Studios to craft VR experiences for its Rift launch
The Next Web | 2015/07/18

Facebook’s VR company Oculus has partnered with virtual reality film mavericks Felix & Paul Studios to produce a slate of immersive experiences for the Rift headset.

How Felix & Paul Studios are making films for the coming VR boom
Canadian Business | 2015/07/27

VR hasn’t yet hit the mainstream, but these Montreal producers are pioneering new kinds of filmmaking to be ready when it does.

Oculus is making a push for more live action VR movies by 2016
Wearable | 2015/07/20

The partnership[…] is a good sign that Oculus sees a future for its headset beyond games

Are you ready to enter your favourite movies?
CBC Radio – Q with Shad | 2015/07/20

Did you love the movie Wild? What if instead of watching Reese Witherspoon hike the Appalachian trail, you could walk right alongside her?

Felix & Paul Studios développe pour Facebook
Argent | 2015/07/20

Le mandat de la startup n’est pas banal: réussi à sortir la réalité virtuelle du jeux vidéo afin d’y intéresser monsieur et madame tout le monde

Montreal’s Felix & Paul Studios partnering with Oculus for multi-project production deal
Mobile Syrup | 2015/07/20

Our studio’s objective is to create content of the highest quality — both artistically and technologically — and to expand the boundaries of what can be expressed through the medium.

Virée des galleries: Jurassic World: Apatosaurus et Jérôme Bouchard
La Presse | 2015/07/17

Les studios Félix et Paul ont accouché d'un dinosaure, un apatosaure pour être plus précis. Virtuellement réel et en trois dimensions.

How Canada is leading the world in VR innovation
All Things VR | 2015/07/16

Montreal’s Felix and Paul Studios has also quickly become a leader in VR content creation, creating immersive experiences in 360-degrees.

Virtual Reality North: A look at the major VR players in Canada
Betakit | 2015/07/15

Led by directors and visual artists Félix Lajeunesse and Paul Raphaël, the studio has developed an industry-leading platform for VR filming and the creation of cinematic virtual reality experiences.

Christine Renaud, Félix Lajeunesse et Paul Raphaël nommés dans le palmarès 2015 du magazine BizBash
Infopresse | 2015/07/03

Ça donne l’impression qu’une fenêtre s’ouvre sur un monde nouveau. Le cinéma traditionnel ne permet pas ce type d’impression.

Un studio montréalais nous transporte à l’intérieur du Monde jurassique
ICI Radio-Canada | 2015/07/02

Félix Lajeunesse et Paul Raphaël participent présentement à une petite révolution dans la manière de consommer des images 3D.

Virtual Reality Bytes
Screendaily | 2015/06/25

The next two to three years will see the creation of an ecosystem for VR content to be distributed, bought and consumed by viewers.

La réalité virtuelle nous plonge dans l’univers du Cirque du Soleil
Le Devoir | 2015/06/18

C’est la naissance de quelque chose de nouveau, un tout nouveau média et une nouvelle forme d’art.

SubPac Partners with Universal Pictures to Bring Jurassic World to Life
Digital Journal | 2015/06/17

Jurassic World is such a beloved franchise, and with ‘Jurassic World: Apatosaurus’ we’re completely changing the way people interact with media.

Jurassic Park in VR
Endgadget | 2015/06/12

I visited Jurassic Park in VR and tried to pet a dino.

Samsung’s Jurassic World VR Experience is Every Dinosaur Lover’s Dream
MOVIEPILOT | 2015/06/09

This particular VR experience channeled the awe of the original Jurassic Park, and was actually shot in the Muir Woods. ILM deserves a shout-out for the flawless design of the apatosaurus itself.

The 7 Best Things I Learned at the Jurassic World Press Junket
GeekTyrant | 2015/06/09

Created by Felix & Paul Studios in under a month, the experience allows viewers to come face to face with a huge apatosaurus in a clearing in Muir Woods, the same location used as Endor in Return of the Jedi. ILM created the apatosaurus and a pteranodon that flies overhead, and I have to say, it was a pretty spectacular introduction to the world of VR and what’s going to be possible as this technology continues to improve and become mainstream over the next few years.

A Film Studio for the Age of Virtual Reality
MIT Technology Review | 2015/02/13

A Montreal-based film studio is making movies that you’ll watch with a virtual-reality headset, pointing the way to a whole new form of entertainment.

Ocular Evolution: art meets virtual reality at the Sundance Film Festival
Art Slant | 2015/01/30

The VR Works of Felix & Paul allows us to delve into worlds as far reaching and wildly different as the Mongolian steppes, a Montreal-based musician’s studio, and the Pacific Crest Trail set of the film Wild.

Wild takes a new path, into virtual reality, at Sundance
Oregon live | 2015/01/28

Witherspoon climbs a ridge with her backpack one more time in “Wild — The Experience,” a virtual reality demonstration that’s drawing big crowds at the Sundance Film Festival.

Montreal pioneers show off virtual-reality vision at Sundance Festival
Montreal Gazette | 2015/01/24

Félix Lajeunesse and Paul Raphaël are the young pioneers at the helm of this studio, which has fast become one of the world’s most innovative creators of original cinematic virtual-reality experiences.

How virtual reality ate the Sundance film festival
The Verge | 2015/01/24

The future of independent film may not be film at all.

Félix & Paul go to Sundance with new VR experience
CBC News | 2015/01/23

With the increasing availability of VR developer kits and interest from Hollywood filmmakers and video game creators, many observers say 2015 is the year of virtual reality.

New Frontier exhibition at Sundance focuses on the future
LA Times | 2015/01/22

The New Frontier exhibition at Sundance has become one of the festivals ‘most exciting’ features.

The 10 Must-See Sundance Films For Art Lovers
Huffington Post | 2015/01/13

This year’s pickings with gather together everyone from music video director Chris Milk to fine artist Doug Aitken to virtual reality visionaries Félix Lajeunesse and Paul Raphaël. “The film lineup completely eschews any notion of theme, style or category, unless the category is incredible diversity,” said Frilot. “The sheer geographic diversity, and the diversity of the filmmakers themselves, is matched only by the diverse and eclectic visions of their films in the line up.

Fox’s journey into virtual reality begins with ‘Wild’
Engadget | 2015/01/09

Who you are evolves throughout the piece from being yourself to being perhaps an omniscient viewer, but that is present,” says Raphaël.

VR Films Are Going to Be All Over Sundance in 2015
WIRED | 2014/12/04

Artists Félix Lajeunesse and Paul Raphaël will also be showing a series of live-action experiences, including one that lets users sit in the room while a pianist works on music. [Ed.—They brought this to SXSW last year, and it remains one of the most surprisingly intimate experiences we’ve seen on the Rift.]

Virtual Reality ‘Wild’ Trek, With Reese Witherspoon
The New York Times | 2014/12/04

As for Ms. Witherspoon, she first viewed her performance through Samsung goggles last week, and was duly impressed. “I thought it was beautiful,” she said in a telephone interview. “It was very emotional for me.

Virtual Reality Storytelling Is Trending in Hollywood: Felix + Paul Studios Latest to Jump on Bandwagon
The Wrap | 2014/10/28

Forget about cinema and the language of cinema. It’s a totally new medium. There are elements of traditional filmmaking that integrate into VR but as a filmmaker, you have to start from scratch. […] You can’t treat the viewer like a viewer. You have to intensify the emotional experience because they have an enhanced sense of awareness […].” – Félix Lajeunesse on virtual reality and cinema.

Virtual reality movies are coming
CNN Money | 2014/10/23

It gives you this really powerful and emotional experience of being present,” Felix Lajeunesse of Felix and Paul Studios, which makes VR content. “It’s going to grow at exponential speed,” he added. “It’s just too interesting and extraordinary an experience for it to fail.

Virtual reality is here. Inside the worlds dreamed up by Hollywood’s most radical storytellers
The California Sunday Magazine | 2014/10/05

[…] It might rank as one of most profound aesthetic experiences of my life. There’s something about how intimate, still, humble, small, and graceful it is that’s deeply moving.” – Carina Chocano, after experiencing Strangers with Patrick Watson for the very first time.

Bart & Fleming: Are Studios Driving The Lazy Road Paved By Detroit Automakers?
Deadline | 2014/09/21

Why leave it for a director to determine the frame you see, when you can make that decision yourself? I don’t exactly know what this means, but I can tell you for me, it was that caveman-looking-at-fire moment.” Mike Fleming Jr having just lived the Samsung Gear VR Introduction to VR experience created, directed and produced by Felix & Paul Studios.

Oculus Rift carves out virtual-reality spot in entertainment world
LA TIMES | 2014/05/06

Raphael’s ‘Strangers’ film, which he directed with collaborator Felix Lajeunesse, puts viewers in the studio with Watson such that when the musician turns to look at you, you almost want to say something to him.

Virtual reality is a brilliant new medium, but let’s use it properly
The Guardian | 2014/04/13

Strangers – A Moment with Patrick Watson by Felix and Paul is a masterclass in perfect technical execution.

At Felix & Paul Studios we are storytellers embracing technology to create cinematic virtual reality experiences. We believe virtual reality is the new art form to tell stories. This new art form needs talent like you. Join us into this new frontier.

If you are passionate about what you do, enjoy being part of a team of high performers and get a kick out of using your resourcefulness to push the boundaries of technology and innovate, we want to hear from you!

What you’re in for if you join our team

  • We are a start-up with a solid financial position undergoing serious growth.
  • We value competency, collaboration, creativity and humility.
  • In addition to working with very cool people, you get a comprehensive group insurance, fair salary and endless possibilities to contribute to innovation in an exciting and growing field.

    For general applications, please contact [email protected]

    Click on the following links to view a description of every job to fill in our team right now:

    Vice President, Sales & PartnershipsMontreal, Canada
    Directeur, développement d'affaire en industrie spatiale / Director, Space Industry Business DevelopmentMontreal, Canada
    Compositeur en réalité virtuelle (Contrat - 8 mois+) / Stereo VR Compositor (8+ months contract)Montreal, Canada
    Marketing coordinator / Coordonnateur marketingMontreal, Canada
    Contrôleur financier / Financial ControlerMontreal, Canada
    Vice président, ventes et partenariatsMontreal, Canada
    Directeur, développement d'entreprises partenaires / Director, Partner Business DevelopmentMontreal, Canada
    Directeur du marketing en ligne (10 ans) / Channel Marketing Manager (10 years of experience)Montreal, Canada
    Développeur de pipeline / Pipeline DeveloperMontreal, Canada
For all inquiries, email us at [email protected]


Felix & Paul Studios Inc. – Privacy Policy (the “Policy”)

1. Introduction & Overview

In general, Felix & Paul Studios Inc. collects personal information from the following sources:
  • Our website
  • Communications with our company by telephone, email, etc.
  • Our apps
The information we collect is of two types: information which you personally provide, such as via a web form or personal communications (“User-Provided Data”) or which is automatically collected, such as information sent by your web browser or our application (“App Data”).

Felix & Paul Studios Inc. will use User-Provided Data only for the purpose for which you have provided it, as specified in the applicable web page, application screen, or other medium of communication. For example, if you contact us via a link or form on any of our websites or distribution platforms we will use the information you provide to respond to your request.

Minors (people under the age of 18 in most jurisdictions) must obtain the consent of their parent or guardian before providing any personal information.

App Data does not identify you as a user, nor is App Data associated or stored with your User Data (except when you specifically ask us to do something which requires that combination, such as for troubleshooting).

Felix & Paul Studios Inc. will use App Data for the purposes above and for other purposes relating to the business of the company, such as (but not limited to) understanding how users make use of our Experiences, evaluating and improving our technology, etc.

Felix & Paul Studios Inc. does not generally share any personal information and uses appropriate security and technology measures to protect your information. Exceptions and details are listed below.

2. Information Collection

Felix & Paul Studios Inc. collects and stores User-Provided Data only as that information is explicitly provided or approved by the user. For example, if you send us an email, we collect the email address and content of that email. Similarly, if you fill out a web form, we collect the information you provide on that form.

Except for purposes of billing (see below), any payment information, such as credit card, billing or similar information will be treated as User-Provided Data.

Felix & Paul Studios Inc. collects App Data from your web browser and from your use of our Experiences, which is likely to include some or all of the following: the IP address, current status (including for example processor performance and temperature), technical characteristics of your device, your use of our Experiences (including performance data, your viewing direction and other user behavior) and software. These are examples of the information we may collect; we may collect additional information as our content, software, or analytics develop.

With your explicit consent, we may also collect information about you from social media or other sources, such as Facebook, Twitter, etc. We will treat such information as User-Provided Data and/or App Data under this Policy.

3. Cookies

Our website uses ‘cookies’, a mechanism through which our website is able to identify you when you return to our site. This allows us to provide a more personal experience, such as helping us provide content relevant to your prior use of our site.

4. Information Use

We will use User-Provided Data for the purposes communicated as part of the web form, app screen or other communication with the user. Examples include responding to user requests and/or providing personalized content to the user.

We may use User-Provided Data for marketing purposes. You may opt out of such use by contacting us (see below). We will use App Data to understand our users’ interaction with our Experiences and to improve our Experiences.

5. Information Sharing

Felix & Paul Studios Inc. does not ordinarily share personal information with any other party. The following are exceptions where Felix & Paul Studios Inc. will share personal information:
  • Where we are required to do so by law, regulation, or when sharing is part of our response to a legal claim or action.
  • Where we believe, in good faith, that sharing is appropriate to protect the rights of others, such as (but not limited to) the rights of other Studios Félix & Paul Inc. clients, third party intellectual property rights, etc.
  • As to Billing Data, as may be reasonably required for us to receive payment, such as sharing Billing Data with our bank or credit card processor.
Felix & Paul Studios Inc. may use the services of third parties for the collection, storage, management, and analysis of personal information. If Felix & Paul Studios Inc. uses the services of a third party, it will use reasonable efforts to assure that the third party substantially complies with this Policy.

If Felix & Paul Studios Inc. is acquired by or merges with another company or otherwise transfers part of its business, it is likely that the personal information held by Felix & Paul Studios Inc. will be combined with that of the other company.

6. Compliance with Law, Contact Details, Disputes.

In any case where applicable law requires us to deviate from this Policy, we will, of course, follow the requires of such law.

If you which to contact us in regard to a privacy issue, please write to us at our Montreal office or email [email protected]

This Policy is governed by and construed in accordance with the laws of the Province of Quebec and the laws of Canada applicable therein. In case of any dispute with Felix and Paul Studios Inc. in regard to or arising from this Privacy Policy, you agree that the exclusive venue for any such dispute will be the courts of the Province of Quebec, judicial district of Montreal.

7. Changes

We may modify this Policy at any time by posting a new Policy at http://www.felixandpaul.com/privacy. If you disagree with any such modifications, contact us immediately and we will use reasonable efforts to remove any User-Provided Data being understood that we may then continue to use any App Data in accordance with the then-governing Policy.

8. Definitions

“Felix & Paul Studios Inc.” means the Canadian corporation bearing this name and having its head office at 350 rue le Moyne, Suite 100, Montreal, QC, H2Y 1Y3, Canada.

“Experiences” means content, software, and/or other materials created by or for Studios Félix & Paul Inc.

IMPORTANT – PLEASE READ CAREFULLY BEFORE USING FELIX & PAUL MATERIALS (AS DEFINED BELOW). THE DEFINITIONS ARE SET OUT AT THE END OF THIS AGREEMENT.

For all licensing inquiries, please contact [email protected]

1. Parties

This Agreement is between you (“You” or “Your”) and Felix & Paul Studios Inc. (“Felix & Paul”). You must agree to the terms of the Agreement in order to Use the Felix & Paul Materials. This Agreement is not available to any corporation, partnership, or other form of business entity. This Agreement sets forth the entire understanding and agreement between You and Felix & Paul with respect to the subject matter hereof.

2. Users, User Items, and the Experiences

Felix & Paul grants You a limited, non-exclusive and non-transferable licence to Use the Felix & Paul Materials, in accordance with the terms set forth in this Agreement. You may not Use the Felix & Paul Materials (directly or indirectly) for any commercial purpose and You are not allowed to provide the Felix & Paul Materials to any third party (except that you may allow others to experience a Felix & Paul Experience on your personal User Item without charging a fee). For the avoidance of doubt, any public exhibition of Felix & Paul Experiences is prohibited. You acknowledge that You will not Use the Felix & Paul Materials in any way or for any purpose that is unlawful or prohibited by the terms of this Agreement. Felix & Paul reserves the right to terminate Your Use of the Felix & Paul Materials at any time if you do not abide by these conditions. You agree to obtain any Felix & Paul Materials (including Experiences) only through a Distributor or Felix & Paul and to comply with terms and conditions set by the Distributor, as applicable. The Experiences require User Items, such as specialized hardware, software, and/or other items (usually specified by the Distributor). You are solely responsible for selecting, obtaining, maintaining, and using the User Items. Patches, updates, upgrades and other modifications to the Felix & Paul Materials will be installed on the User Items in accordance with terms and conditions set by the Distributor. This Agreement is effective from the moment you first Use the Felix & Paul Materials until it is terminated. This Agreement is terminated automatically by Felix & Paul if You fail to comply with the terms and conditions of this Agreement.

3. Fees

You agree to pay the published fees for the Felix & Paul Materials, as those fees are shown on the web store, app store, or other distribution point operated by either a Distributor or Felix & Paul. You agree that You will not make any claim against Felix & Paul in regard to any fee or related matter and that Your claim will be solely against the Distributor. You agree to pay any taxes and/or other costs (such as bandwidth, equipment, or other expenses) associated with Your Use of the Felix & Paul Materials.

4. Intellectual Property

You agree that all IP in the Felix & Paul Materials is owned by and/or licensed to Felix & Paul (except as explicitly otherwise stated by Felix & Paul pertaining to specific elements of the Felix & Paul Materials), and that you have no rights in that IP. You agree not to Use any part or element of the Felix & Paul Materials except in connection with the private exhibition of an Experience as contemplated by this Agreement. Except for the non-exclusive rights to view the Experiences (including the right to Use Software in connection with viewing the Experiences), you do not have and do not obtain any IP rights whatsoever in the Felix & Paul Materials or Experiences. You agree not to or attempt to (1) reverse engineer, decompile, disassemble the Felix & Paul Materials; (2) distribute, transfer, sell, lease, sublicense, assign or otherwise make available, directly or indirectly, the Felix & Paul Materials, in part or in whole; (3) copy, reproduce, modify, adapt, translate, or create derivative works from the Felix & Paul Materials; (4) remove any copyright or other proprietary notations from the Felix & Paul Materials; (5) obtain any information about any aspect of the IP in the Experiences and/or Felix & Paul Materials; or (6) extract any portion or element of the Felix & Paul Materials for any purpose whatsoever. In some cases, the Software contains free and/or open source software (“FOSS”), which is identified as appropriate to each license’s terms. You agree to comply with any applicable FOSS terms. In some cases, the Experiences and/or Felix & Paul Materials include the IP of other parties. You agree that you will comply with the rights of such other parties.

5. Updates and Changes

This Agreement may be changed and/or updated from time to time by posting the changes on the Felix & Paul website. You agree to accept such changes unless you (1) stop using any Felix & Paul Materials and/or Experiences at the time of the change and (2) notify Felix & Paul that you reject such changes.

6. Privacy Policy

You agree to the terms and conditions of the Felix & Paul privacy policy, located at http://felixandpaul.com/privacy, and to the privacy policies of any Distributor which you use.

7. Health and Safety

You are solely responsible for the health and safety of owning and operating the User Items and/or the Experience, including the selection of a safe location and set-up. Felix & Paul makes no warranty whatsoever of any kind or nature with regard to the Experiences and/or Felix & Paul Materials including (but not limited to) personal injury, illness or property damage of any kind or type.

8. Indemnification

You hereby agree to defend, indemnify and hold harmless Felix & Paul, its shareholders, affiliates, directors, officers, subsidiaries, employees, agents, suppliers, licensees, Distributors, successors and assigns and other users of the Felix & Paul Materials, from all damages, liabilities, claims and expenses, including without limitation attorneys’ fees and costs, arising from relating to any breach of this Agreement by you, or from your Use of the Felix & Paul Materials and/or Experiences, except regarding the IP in the Felix & Paul Materials.

9. Limited Warranty and Limitation of Liability

FELIX & PAUL ASSUMES NO RESPONSIBILITY FOR THE SELECTION OF THE FELIX & PAUL MATERIALS TO ACHIEVE ANY INTENDED PURPOSE, FOR THE PROPER USE OF FELIX & PAUL MATERIALS OR FOR THE RESULTS OBTAINED FROM USE OF THE FELIX & PAUL MATERIALS. FELIX & PAUL LICENSES THE FELIX & PAUL MATERIALS, INCLUDING USE OF THE FELIX & PAUL MATERIALS, “AS IS.” FELIX & PAUL MAKES NO WARRANTIES, EXPRESS OR IMPLIED, AND EXPRESSLY DISCLAIMS AND NEGATES ALL OTHER WARRANTIES, INCLUDING WITHOUT LIMITATION, IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. FURTHER, FELIX & PAUL DOES NOT WARRANT OR MAKE ANY REPRESENTATIONS CONCERNING THE ACCURACY, LIKELY RESULTS OR RELIABILITY OF THE USE OF THE FELIX & PAUL MATERIALS OR OTHERWISE RELATING TO THE FELIX & PAUL MATERIALS OR ANY MATERIAL ON ANY WEBSITES LINKED TO THE FELIX & PAUL MATERIALS. FELIX & PAUL DOES NOT WARRANT THAT THE FELIX & PAUL MATERIALS WILL BE UNINTERRUPTED, SECURE OR ERROR-FREE OR THAT THE FELIX & PAUL MATERIALS ARE FREE OF COMPUTER VIRUSES OR OTHER HARMFUL MECHANISMS. IF YOUR USE OF THE FELIX & PAUL MATERIALS RESULTS IN THE NEED FOR SERVICING OR REPLACING EQUIPMENT OR DATA, LICENSOR IS NOT RESPONSIBLE FOR THESE COSTS. IN NO EVENT WILL FELIX & PAUL, ITS OFFICERS, DIRECTORS, EMPLOYEES, AGENTS, SUB-CONTRACTORS OR THIRD-PARTY SUPPLIERS, BE LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES INCLUDING, BUT NOT LIMITED TO, ANY DAMAGES WHATSOEVER RESULTING FROM LOST DATA OR THE MISUSE OF DATA OR PERSONAL INFORMATION, HOWEVER ARISING, WHETHER FOR BREACH OF CONTRACT OR OTHERWISE, INCLUDING NEGLIGENCE, INCURRED BY YOU OR ANY THIRD PARTY, IN ANY CASE, REGARDLESS OF WHETHER FELIX & PAUL OR ITS OFFICERS, DIRECTORS, EMPLOYEES, AGENTS, SUB-CONTRACTORS OR THIRD-PARTY SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. YOU AGREE THAT, IN ANY EVENT, THE MAXIMUM AGGREGATE LIABILITY OF FELIX & PAUL, ITS OFFICERS, DIRECTORS, EMPLOYEES, AGENTS, SUB-CONTRACTORS AND THIRD-PARTY SUPPLIERS UNDER THIS AGREEMENT, OR OTHERWISE IN RESPECT OF THE SUBJECT MATTER OF THIS AGREEMENT, FOR DAMAGES, REGARDLESS OF FORM OF ACTION, WILL BE EQUAL TO THE GREATEST OF (1) CDN $100.00, OR (2) FIVE TIMES THE AMOUNT RECEIVED BY FELIX & PAUL FROM YOU IN RELATION TO THIS AGREEMENT. BECAUSE SOME JURISDICTIONS DO NOT ALLOW LIMITATIONS ON IMPLIED WARRANTIES OR LIMITATIONS OF LIABILITY, THESE LIMITATIONS MAY NOT APPLY TO YOU. THESE PROVISIONS WILL APPLY TO YOU TO THE MAXIMUM EXTENT PERMITTED BY LAW.

10. Governing Law and Forum

To the fullest extent permitted by applicable law, this Agreement shall be governed by and construed in accordance with the laws of the Province of Quebec and the federal laws of Canada applicable therein. Any actions at law or in equity arising out of or in relation to this Agreement may be filed only in courts located in the Province of Quebec, Canada and You hereby consent and submit to the personal jurisdiction of such courts.

11. Definitions

  • 1. “Content” means the images (including moving and virtual reality images), audio, text, logos, and/or any other files and creative output (in any form whatsoever, including any derivatives), other than Software, owned and/or controlled by Felix & Paul.

  • 2. “Distributor” means any business entity which provides distribution of the Felix & Paul Materials and/or collects fees for such distribution (such as, but not limited to, Oculus VR, SONY, YouTube, Microsoft, etc.) in accord with an agreement with Felix & Paul.

  • 3. “Experience” means the virtual reality experience as created by Felix & Paul, including all video, audio, and other elements, and implemented through User Items. Experience includes Felix & Paul Materials.

  • 4. “Felix & Paul Materials” means the Software and Content provided or made available to You, whether by Felix & Paul or by Distributors.

  • 5. “IP” means all intellectual property rights of every type and nature, including (without limitation) all inventions, patents, trademarks, trade secrets, copyrights, moral rights, or other intangible rights.

  • 6. “Software” means the computer code and/or software (in any form) which is used for the creation, delivery and/or exhibition of the Experiences, owned and/or controlled by Felix & Paul.

  • 7. “Use” means to install, use or to possess the Felix & Paul Materials on the User Items.

  • 8. “User Items” means the hardware, software, and other items necessary for the viewing and use of the Experience.
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